Gaming in Education?
Playing a video game is normally a mixture of fun and frustration. Each time a gamer victoriously advances, there is a burst of happiness and satisfaction, yet, accompanying that short-lived triumph, is the frustration of learning a new and more advanced level. Bearing this in mind, some educators wonder if that same gaming experience can be carried over to the educational learning experience. In our present era of Nintendo games and Play Station I, II , and so on, so many young people are spending much of their leisure time on video games. These same educators ponder whether learning would be far more engaging in a video game format. For example, my wife and I played a video geography game recently, where the game gives the city and country to locate, and I, as a gamer, tried to mark the location with the cursor as closely as possible on the global map supplied.
I thankfully scored higher on the game than she did, stroking my fragile male ego, locating some cities within ten miles, while locating other locations I was off target by two thousand miles. Yet an interesting thing happened. Although I had done fairly well on my first attempt, I ended up playing the game for two more hours, trying to make a very high score. The time seemed to fly by. Later I heard my wife calling me to bed, wondering where I was, after the two hours had quietly elapsed. And I actually could not get my score any higher. I was like the gambler, striving to break the bank, sometimes getting close, but then falling back. Some cities were repeating, but the game program also introduced new cities which I did not know. So I was more accurate when cities repeated, but lost ground on new cities. I suspect that the cities became more remote and unusual as I played.
So on the positive perspective, I now know where the Maldive Islands are, where Perth is in Australia, and where that city is located at on the island of New Zealand. So I definitely learned new information. But on the negative perspective, I was also gripped by the addictive quality of a good video game as well. Like our young students, once a game had pulled me into its web, it was hard to break free. It is that way with many of our students, it is hard to get them to stop playing Minecraft, or whatever other games they like. But then spinning the addictive quality around, it would certainly be a good thing, to have our students loving learning. But as in all things, monitoring students is needed, because anything can be overdone. Even drinking too much water can kill a person, I hear that if a person drinks more than a gallon of water in a sitting, it is fatal. So with that one flaw of avoiding video game addiction, it seems like gaming for educational purposes is a good idea. And one thing I know for certain, the next time I fly to Iran, I will know where to find Teheran.
Now getting back to using this gaming technology in the educational arena, a similar geography game could be done with Social Studies. A game could be set up for teaching the American Revolutionary War. Students would be challenged to guess where key battles and chief cities were located. Boston, Camden, Ninety Six, London, Saratoga, and Yorktown would be locations now familiar to their memories. They could even choose Avatars like Nathaniel Greene, Lord Cornwallis, King George, or Betsy Ross with clothes, weapons, hair styles, fitting the era. This could add even more fun to the learning process.
Now getting back to using this gaming technology in the educational arena, a similar geography game could be done with Social Studies. A game could be set up for teaching the American Revolutionary War. Students would be challenged to guess where key battles and chief cities were located. Boston, Camden, Ninety Six, London, Saratoga, and Yorktown would be locations now familiar to their memories. They could even choose Avatars like Nathaniel Greene, Lord Cornwallis, King George, or Betsy Ross with clothes, weapons, hair styles, fitting the era. This could add even more fun to the learning process.
Betsy Ross by itinerant wanderer Lord Cornwallis by Roger and Kat
So, upon further thought, gaming in education sounds like a winning idea. The mind begins to swirl with all the possibilities of using these tools for good. What about playing out the Gettysburg battle like a football video game? What about playing Battleship with Spanish Galleons? So if you will please excuse me, I'm going to rummage in the attic, break open some storage boxes, and dust off my old Atari controls.
http://list.ly/list/Bm8-

